Siege of Esperon V
Player Character Classes
Most of the standard Pathfinder classes will translate to the 40k universe with some slight alterations. Suggestions for integrating them into the world follow, as well as themes for given race/class combinations.
Barbarian: Use as written, with a name fitting for your race. Examples include Ork Boyz and the Space Wolves.
Bard In Warhammer 40k, bards inspire as much through their personal courage and ferocity as any magical skill. Examples include Imperial Guard Commanders and Eldar Farseers.
Cleric Humanity as a whole deifies the God-Emperor of Mankind, and faith in him can manifest itself for his followers. Other races have their own divine constructs and supporting units; check out the full list of deities. Individuals could be Ork Painboyz, Space Marine Apothecaries or Techmarines, and the like.
Druid Probably the hardest class to incorporate into the universe due to their reliance on shape-shifting powers; ideas are welcome!
Fighter A very straightforward class, fighters excel at a variety of martial tasks and wear the heaviest armor. Comprises everything from Tactical Marines to Necron Lychguards and Tau Fire Warriors.
Monk Seeking to reach perfection in their physical form, monks are the doctrinal opposite of fighters, using their bodies as both weapons and armor. Tuff and killy orks would make great monks, as would the Howling Banshees of the Eldar.
Paladin While the fantasy version stamps out evil wherever it may be found, paladins in 40k are more interested in destroying the forces of Chaos. As such, paladins may be either Lawful Good (Paladin of Honor) or Lawful Evil (Paladin of Tyranny), but in either case they use Detect Chaos and Smite Chaos rather than Evil. They also have an Aura of Law instead of Good. Evil paladins channel negative energy, but their mercies have the same effects. Non-human races don’t tend to have the zeal and willpower necessary to hunt down Chaos exclusively. Examples include Sisters Superior and Space Marine Chaplains.
Ranger A mobile, efficient weapon master, rangers excel at finding and tracking their chosen prey. Any scout or shock troops could fit this role well, depending on weapon advancement path. Two-weapon examples include Assault Marines and Eldar Striking Scorpions. Ranged examples include the Sisters’ Seraphim or Tau Pathfinders.
Rogue Anyone who needs to move unseen and overcome obstacles makes an ideal rogue. Examples include saboteurs and snipers of all types.
Sorcerer Using their personalities to dramatic effect, sorcerers are the closest analogues to such things as Ork Weirdboyz and Eldar Warlocks.
Wizard Preferring a more disciplined approach to supernatural power, wizards bear closer resemblance to Necron Crypteks and Space Marine Librarians.